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Table of Contents
Patch 3.2.3
Posted on January 13, 2020 by Andrei
Quick update:
Fixed Blaze ore smelting skill requirement.
Patch 3.2.2
Posted on November 24, 2019 by Andrei
Fixed bug with wraith form.
When in wraith form, weapons now leech the correct amount of mana.
It also checks the mana of the monster so that mana cannot be leeched if the monster doesn't have a sufficient amount.
Monster’s mana now gets lowered by the leeched amount.
Spells were not modified as they already worked as intended.
Moved to new ISP!
Posted on November 22, 2019 by Andrei
After 2 months of problems with our old ISP we finally managed to get out the old contract and get a new ISP. Enjoy
the new speeds and 100% uptime!
Patch 3.2.1
Posted on November 20, 2019 by Andrei
Fixed bug with mining where only the skill base value was taken into consideration.
Fixed requirements for crafting skill gain items.
Patch 3.2.0
Posted on November 19, 2019 by Andrei
Artisans will now receive 10% extra experience when crafting per level of profession.
Neira was defeated! She will now drop power scrolls up to 110.
Removed the useless you gained 0 experience notifications. From now, only experience bigger or small than ZERO will create notifications.
Patch 3.1.4
Posted on August 16, 2019 by Andrei
Another set of bugs:
Large bulk order deeds were giving 10 times more bank points than what they were supposed to give.
Pets were not gaining stat points.
Pets will now have a 5% chance to gain a stat or stats (primary and or secondary) depending on their skill gain.
The lower the skill of a pet is, the higher the chance of stat gain as skill gain will be more often.
Pet stat delay is now set at 5 minutes. It used to be 1 day.
Total number of pet stats is 250.
Patch 3.1.3
Posted on August 15, 2019 by Andrei
Just a quick hotfix patch.
Fixed rune beetle bug that was crashing the server.
Fixed bulk order deed filter gump displaying old ore names.
Fixed Large and Small bod gumps as well as acceptance gumps to now show the custom ore color in white.
Patch 3.1.2
Posted on August 8, 2019 by Andrei
Level up points are now received as follows:
0-20 3 per level (unchanged)
20-100 2 per level (used to be 20-90)
100-200 1 per level (used to be 0)
Just as a reminder, Profession points are received every 10 levels after lvl 90.
10, 30, 50, 70, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200
Following the huge crafting patch, this is the first re-balance / fix list:
Small bods banked points were lowered.
Large bods now offer 5 times the amount of small bods.
Fixed issue with exceptional carpentry, tinkering and cooking bods appearing.
BOD gold reward is now the same as pre-crafting patch.
BOD points calculation was altered to have more emphasis on the number of items and material type.
BOD rewards were revamped mostly for blacksmithing as the old list did not make sense anymore when players can simply pick and choose the reward.
BOD reward point cost was increased.
Fixed an issue with alchemy BOD reward points were calculated. Some of the numbers just didn't make sense.
Fixed bod gumps showing old ore names.
Fixed miscellaneous bod reward gump descriptions.
Hotfix 3.1.1
Posted on August 6, 2019 by Andrei
Hotfix for tailor bods.
Patch 3.1.0
Posted on August 4, 2019 by Andrei
Hello everyone,
It has a been a while since the last big patch. As promised, this one is mainly for crafters. I did however have to address some of the things that were bothering players the most and as such I will list them first. Enjoy!
Welcome to macro Wednesdays!
Captcha system will now be disabled on Wednesdays and all players will be allowed to harvest resources in AFK state. (Updated the rules page accordingly)
Added a new Bonus system.
The system will allow players to active experience and skill gain bonus equivalent to the power hour once per day and at will. The bonus can be activated once per day and not 24 hours. This means that players can chain them.
The bonus is per character. You could log in to each one of your character and activate it.
The bonus duration will increase by 30 seconds with every consecutive day logged in!
It will however reset to 30 minutes if you do not.
World Changes:
Barding difficulty check has been reduced. It is now approximately 20% harder compared to vanilla.
Increased SuperBoss type loot a little bit.
Bonding pets has been halved from 30 days to 15 days!
Pet bonding abandon time has been increased from 1 day to 2 days.
Summoned creatures should now get dispelled 50% times less!
Gave all players a flat 5hp bonus.
Death Penalty exp has been halved. Used to be 20% now its 10%!
The Dryad bow now has an elven composite base.
Added Plum fruit.
Added new weapon attributes: Bane, Bone Breaker, Swarm, Sparks and Assassin Honed
Added new artifacts: Glenda, The Deceiver, Bow of the infinite swarm, The scholars Halo.
Doom bosses now drop the new artifacts and recipes.
Reworked Dark Father’s AI
Dark Father will no longer spawn scrolls.
Greater Dragon now drops double the amount of Gems
Added correct artifact to fishing system.
Crafters:
Implemented all features of the new bulk order system.
Players will now be able to view all the reward tables, store reward points and much more:
• NPCs will cache up to 3 bulk order deeds for players
• The system will “cache” up to 18 hours worth of BOD give outs
• Players may claim all 3 deeds in quick succession
• Turning in a BOD adds a new deed to the cache
• Example: Log in after 18 hours and receive 3 deeds
• Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds
Bulk orders are obtained from the following NPC’s:
• Alchemy – NPC Alchemists
• Blacksmith – NPC Armorers, Blacksmiths, Iron Workers and Weaponsmiths.
• Bowcraft – NPC Bowyer
• Carpentry – NPC Carpenter
• Cooking – NPC Baker, Cook
• Inscription – NPC Scribe
• Tailor – NPC Tailors and Weavers.
• Tinker – NPC Tinker
Yes, we now have bulk orders for Alchemy, Tinkering, Cooking, Bowcrafting, Carpentry and Inscription.
Reward points can now be banked!
• Points are banked at a rate of 2% of the full value for small bods, 20% for large bods
• Banked points do not stack with Unbanked turn in points
• Example: Character has 20 banked points and turns in, without banking, a BOD worth 610 points. Only the 610 points will be available to spend, not 630
• Points can be spent on any reward up to the value of the bod being turned in, excess points are lost
• Example: Character turns in, without banking, a BOD worth 610 points and claims a reward valued at 575 points, the remaining 35 points will be lost
• Banked points can be redeemed by selecting the ‘claim rewards’ option from the NPCs context menu
• It is possible to close the reward menu without choosing a reward, however you will not be able to turn in another order until the reward has been claimed using the ‘claim rewards’ option on the NPCs context menu
Added 4 new craftable jewelries. For the first time, we have magical earrings:
• Blazing Flash
up to 5 properties.
1 guaranteed from Enhance potions, weapon damage, bonus str, weapon speed.
• Fire Water
up to 5 properties
1 guaranteed from lower mana cost, cast speed, cast speed recovery, spell damage, lrc
• Flash Freeze
up to 5 properties
1 guaranteed from Spell damage, poison resistance, cast recovery, cast speed, lrc
• Ice Fire
up to 5 properties
1 guaranteed from regen hits, fire res, cold res, regen mana.
Bug fixes:
Fixed issue with honesty items spawning.
Fixed an issue that gave players full HP and mana on logging in.
Fixed bug with earth elemental repeatable quest giving only 1.5k exp. It will now give 6.5k
Fixed bug with dark father’s resistances
Fixed Artifact: Abhorrence, Captain Johnes Blade
Fixed odd bug with recall runes crafting.
Server Maintenance
Posted on June 4, 2019 by Andrei
Hello everyone! Our servers will be undergoing some much needed maintenance over the next hours. This will significantly decrease the world save time.
QuickFix
Posted on March 22, 2019 by Andrei
Fixed vanila NPC Guild resignation.
Fixed ranged weapons not being able to attack from higher ground in dungeons.
Fixed Chivalry quest cost bug.
Online Status Fixed
Posted on March 7, 2019 by Bolli Firesmith
After an issue with our systems not communicating, we have finally fixed the Online/Offline Status scroll on the web page.
We were never offline and never will be!
Remember, if you have any questions come into Discord and ask!
Thank you all for your patience.
New User Email Verification Working
Posted on March 5, 2019 by Bolli Firesmith
That is right folks, with much pushing, grunting and struggling, we have fixed the new user email setup. So you can now safely make an account, and add to our WIKI page!
Sorry for it taking so long, lack of time is my excuse!
Enjoy everyone, and start adding your snippets to the WIKI. I will process them as quickly as I can!!!
Bolli
Patch 3.0.3a
Posted on January 12, 2019 by Andrei
Fixed character creation for people that wish to start as elf.
Patch 3.0.3
Posted on January 11, 2019 by Andrei
World Change:
Brigands overran Felucca Yew! All guards run away. Most climbed up the tree into Heartwood.
Yew no longer has a guarded zone.
Bug fix:
Stats over 125 will no longer be reset upon logging in.
Patch 3.0.2
Posted on January 6, 2019 by Andrei
Felucca Update:
Risk takers in Felucca can avail of double resources when mining in Minoc or Lumberjacking in Yew.
Skill Gain and stat cap
Stat caps increased to 250 total (275 with Harrower)
All skill gain was made easier by 25%
Bushido and Tinkering were made easier by an extra 33%
We will closely monitor these changes over the coming weeks and change accordingly.
Christmas Patch 3.0.1
Posted on December 25, 2018 by Andrei
The holidays are upon us! Santa and his helpers went around the world to send out gifts to everyone. Unfortunately, after he made a stop in New Haven, a bunch of Deer Trappers stole all the food for his reindeer! Santa went ahead to deliver the gifts by foot. His trusted helper Ralph set up shop to take care of the deer until he comes back. See if you can help him!
The deer trappers can be found near New Haven farms.
Changes:
Players now start with 50 extra skill cap.
Each NPCGuild master will tell you to simply join. 500 gold is no longer needed.
Modified interaction between all Guildmasters and the player to make it a bit more intuitive.
Added Luna as available by default for public moongate as getting far enough into the NPC Guild quest line for either necro or chivalry took too much time making the map unavailable. Umbra will still have to be unlocked.
Added Dex and Int requirements property visible on items.
Placed them at the bottom. Moved strength too. They are now all visible in a green color at all times to ensure there is no confusion.
Fire Mage Target Practice quest now gives the Tokuno moonstone.
Bugs Fixed:
Fixed bug with Public Moongate not working correctly for citizens of Britain.
Fixed bug with Serpentes allowing for earlier Fire Mage quests than designed.
Mysticism spells are now working.
Patch 3.0!
Posted on December 22, 2018 by Andrei
New NPC Guilds:
2 New NPC Guilds were added to our world. The main story line from each NPC Guild is in parallel to each other, just from a different perspective. New website pages will be created with indepth information about each quest. Until then, feel free to join the guild that interests you most and maybe even write your own wiki article!
1. The Fire mages. Faithful servants of Innos. Talk to Milten in New Haven to start your journey with them including 13 quests, the first of which will teach you everything you need to know about being a mage on Survival UO. Other notable Mages added are: Pyrokar, Pedro, Serpentes, Ulthar and Vatras.
2. The Thieves guild. They will take any job that pays well. Talk to Nagur in New Haven if money is your goal in life. There are 13 thief quests in total. Even though all NPC Guilds follow the same story line, the thieves will be focused mostly on stealing, lockpicking, begging. Many quests will have multiple ways to complete them by using various skills. Other notable thieves are: Ramirez and Cassia
Mini Bosses Changes:
• All mini bosses respawn rate was lowered to 30-45 minutes.
• Death Stalker scorpion armors now give +3 dex instead of +2 and rate was increased from 20% to 40%. Weapons give 15SSI instead of 10. Exp reward was doubled.
• Gaarath Zor now gives 240% increased exp. Night sight weapon was removed from drop list.
• Grimwin Spirit now gives 240% increased exp. His random armors will now drop 10% LRC instead of 8% as well as the 3 mana bonus.
• Lekras Bonecall now gives 340% increased exp. His random armors will now drop 14% LRC instead of 10% as well as the 3 int bonus.
• Mud now has a 400% increased exp.
• Tabnarim the Crystaline has double exp and can now drop a totem that gives 5HP.
• Zsalkiyuh now has double exp and can drop a random weapon with 20% poison resist, 100% poison damage and Hit Magic Arrow 20%
• Lothar now has much higher respawn rate.
Moonstones:
The concept of moonstones was added back in patch 2.0, but it had very limited functionality. Bartok’s quest to kill Lekras Bonecal would give the Umbra moonstone which unlocked Umbra when using the public moongate.
The system was enhanced to now include moonstones for Luna, Umbra and Tokuno.
Aelorn Instructors Aelorn(Chivalry), Hamato(Bushido), Mulcivikh(Necromancery) and Ryuichi(Ninjitsu) now offer moonstone as reward for reaching skill to 50.
Players that currently have the skill higher than 50 will automatically receive the moonstone after this patch.
New Items:
• All virtues abilities were enable including Honesty items.
• Added a few new armor sets and many new items as rewards for the Thieves and Fire Mages guilds.
• Created unique items for newly added mini bosses.
Changes:
• Enhanced the discord connection so that player’s names are displayed when annotating someone instead of ID.
• Special Fishing Net now requires 30fishing to be used rather than 35.
• Base Armors now give more elemental resistances. Increased from 20% of base physical to 33% of base physical.
• Power Hour now gives a big bonus to skill gain.
• Casting spells from scrolls has a big bonus to skill gain.
• Summoned creatures are now a lot less likely to get dispelled by mage creatures.
• Mage creatures now require higher base magery to attempt to dispel a summoned creature.
• Earth Elementals (non summoned) now have a fixed wrestling skill of 80. Used to be random between 60 and 100.
• Water Elementals in Destard now have 50% chance to drop the pure water required for NPC Guild quests.
• Thief guild can now be joined even if Young.
• Magery Spells now require 10 * Spell Circle amount of INT to be cast.
• Militia NPC Guild was modified to now offer the introduction to Bushido, Ninjitsu and Chivalry NPC that will then offer the skills.
• Joining an NPC Guild no longer requires the initial 500 gold. Simply saying NPC Name and join will be sufficient.
Skill Changes:
Bushio, Ninjitsu, Magery, Chivalry and Necromancery are now skills that can be obtained from specific NPCs after being introduced by your NPC Guild.
• Bushido: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
• Ninjitsu: Militia Guild after killing the orc captains. Thieves guild after finishing the Measuring Contest quest.
• Magery: Fire Mages after completing the mage initiation quests.
• Chivalry: Militia Guild after completing Ogre Menace quest. Fire Mages after completing the Gazer quest.
• Necromancery: Fire Mages guild after completing the target practice quest. Thieves guild after completing the Ogre menace quest.
With the introduction to the skill changes as well as magery requirements, all characters get a full reset of their profession points as well as stat points.
Bug Fixes:
Fixed a bug that did not allow Elf character creation.
Fixed bug with Ice Hound knowing fencing instead of wrestling.
Experience Changes
After careful consideration of current player base level, the experience required to level up was reduced by 34% for all levels. Upon log in, all characters will automatically be adjusted. It should mean an increase of 2-7 levels depending on your current level.
Fixed bug with set items giving extra properties when in a party.
Monster’s HP will now give more points towards experience. It will make a very small difference for LOW HP monsters, but should give a boost to higher HP mobs.
World Changes
Added Christmas Decorations.
New Monsters:
40 New Mini bosses all around Felucca and Trammel with unique loot items and boosted EXP. A new webpage will be created with information on all new and old mini bosses. As all of their items do not count as artifacts and as such armors and weapons can be enhanced.
Rhoul
Zalmak
SableRune
ArenaMaster
RoshanMidnight
Menrilvuvrib
Nutzomas
Infernoedge
Melkree
Saedmara
Homraz
Nethermarch
Wumanok
Gaelkajud
Zarimdomu
RauwarRane
Vilewhelp
Bottomfeeder
StreizadMorte
QueenQass
QueenNighe
AlbatrossRogers
ScarletRogers
JasperShadowend
RileyHelion
LizardmanKing
LizardmanQueen
TreingrurGoldcast
StraggigWindfeet
Aoinbhor
Sundel
BrionnaPhantom
GarrickThorley
ZombieMaster
Zsalkiyuh
Lagmol
Grendag
Gladiator
UndeadWarrior
UndeadFisherman
Patch 2.6.3 (Hot Fix)
Posted on November 16, 2018 by Andrei Sidnic
Fixed Granite mining bug.
Fixed Gaarath Zor bug.
Fixed Talamon bug.
Patch 2.6.2
Posted on November 6, 2018 by Andrei Sidnic
Changes
Toxic Slith is now tamable at 95.1 taming.
Added Custom Q&A Gump for quest.
Golems are now immune to poison. (Not to poison damage)
Damage dealt to golems will no longer take mana/hp from owner.
Bug Fixes
Fix for current players that did not get re-usable personal deeds.
New players will now get the personal bless deed.
Server
Updating server to use latest client.
Cleaned a lot of old code.
Fixed some networking issues.
Patch 2.61
Posted on November 2, 2018 by Andrei Sidnic
Bug Fixes
Fixed bug that allowed fishing with both rod and net at the same time.
Fixed bug that allowed recycling of Enkidu quest to pick a different monster.
Shell fishing net had no captcha gump.
Game Changes
Lothar respawn time is now twice as fast.
