about:change_log
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| about:change_log [2020/12/26 08:58] – srvadmin | about:change_log [2025/03/31 04:32] (current) – srvadmin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ==== Patch 5.5 ==== | + | ==== Update 6.0 ==== |
| - | General:\\ | + | Bug Fixes: \\ |
| - | All players get a full respec!\\ | + | Feint is now usable by melee. \\ |
| - | The ability to rummage corpses was completely disabled. No monster should do it.\\ | + | |
| - | Dark Guardians in the doom guardian room now have 5 times higher chance to drop a map compared to a normal monster.\\ | + | |
| - | Fabled fishing nets, Message in a bottle, Rope all give 5 times more clean up points (250/5/160)\\ | + | |
| - | Bug Fixes:\\ | + | Changes: \\ |
| - | Fixed bug where people could allocate stat points without having any.\\ | + | Max Weapon Damage increase changed from 100 to 300. \\ |
| - | Fixed bug where mana leech/life leech from weapons | + | Max Swing Speed Increase change from 60 to 120. \\ |
| - | Fixed bug where bows with colored | + | Max Hit Chance Increase changed from 40 to 50. \\ |
| + | Max Lower mana cost changed from 40 to 60. \\ | ||
| + | Shields now also increase max elemental resistances in line with max physical resistance. \\ | ||
| + | Heater Shield gives +10 to all max physical resistances. \\ | ||
| + | Buckler increased max physical resistances from +1 to +2 to all. \\ | ||
| + | |||
| + | Crafting: \\ | ||
| + | Removed Captcha System. As we dont have many players, it is time for whoever wants to harvest resources 24/7 to do so! \\ | ||
| + | Blood of Dark father crafting changed | ||
| + | Added New Greater Artifacts: \\ | ||
| + | Adornment Of The Archmage \\ | ||
| + | Armor Of Fate \\ | ||
| + | Aspect Of The Alpha \\ | ||
| + | Bulwark Of The Divine \\ | ||
| + | Divine Crusader Breastplate \\ | ||
| + | Ebon Twilight Bracers \\ | ||
| + | Heavens Splitter \\ | ||
| + | Legacy Of The Overlord \\ | ||
| + | Predators Visage \\ | ||
| + | Soul Flayer \\ | ||
| + | The Archdruids Longbow \\ | ||
| + | The Berserkers Wrath \\ | ||
| + | Vestments Of Inferno \\ | ||
| + | |||
| + | ==== Update 5.07 ==== | ||
| + | |||
| + | Captcha delay time will now be extended by 10 minutes for each artisan point. \\ | ||
| + | Level 0 artisan delay between 25min - 55min. \\ | ||
| + | Level 13 artisan delay between 2h 35min - 3h 5min. \\ | ||
| + | Hammer of augmentation recovery is now available from mages. It has 5 uses and costs 500k.\\ | ||
| + | |||
| + | ==== Patch 5.06 ==== | ||
| + | |||
| + | FrenziedWhirlwind got its min damage doubled and max damage increase of 50%. Lets see how it feels now.\\ | ||
| + | BoneBreaker ability got its damage halved. \\ | ||
| + | LegsOfStability are no longer artifacts. (Happy enchancing everyone!)\\ | ||
| + | Tinker BODs will no longer be created with colored ingots.\\ | ||
| + | Crafting TrollBlood will now be 100% at 100 Tailoring, Item ID and Cooking. Toxic ingots were removed. Deadly poison potions increased from 10 to 20.\\ | ||
| + | Similar change for Gazer eye and Dark father.\\ | ||
| + | Sand mining will now be 100% at 100Mininig (used to be 400mining)\\ | ||
| + | Blowpipe price reduced from 210gp to 50gp\\ | ||
| + | |||
| + | ==== Patch 5.0.x ==== | ||
| + | |||
| + | Smelting ingots above iron consumes ingots of the previous level.\\ | ||
| + | Added the possibility to craft Gazer Eye, Troll blood and Blood of dark father.\\ | ||
| + | Fixed bug with spell slayers. They are now working the same as melee slayers.\\ | ||
| + | \\ | ||
| + | Runic blacksmith properties enhanced: | ||
| + | |||
| + | OLD:\\ | ||
| + | | | Bronze | ||
| + | | RunicMinAttributes | ||
| + | | RunicMaxAttributes | ||
| + | | RunicMinIntensity | ||
| + | | RunicMaxIntensity | ||
| + | |||
| + | New:\\ | ||
| + | | | Bronze | ||
| + | | RunicMinAttributes | ||
| + | | RunicMaxAttributes | ||
| + | | RunicMinIntensity | ||
| + | | RunicMaxIntensity | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | ==== Release 5.0! ==== | ||
| + | |||
| + | Custom Systems: | ||
| + | |||
| + | Enhanced Mobs System – All monsters will now have a chance to have a suffix and or a prefix. Both the suffix and the prefix will augment the monster. There are 2 types of augmentations. It can either affect the monster itself or other around it. The latter is called Aura. Auras can be seen on the affected creatures with sparkles. All auras have different color. \\ | ||
| + | |||
| + | Prefixes: | ||
| + | |||
| + | PROTECTOR | ||
| + | DEADLY | ||
| + | ENCOURAGING | ||
| + | LIFEGIVING | ||
| + | MASSIVE | ||
| + | PLATED | ||
| + | PRECISE | ||
| + | RESISTENT | ||
| + | SANGUINE | ||
| + | SAVAGE | ||
| + | SCARY SLOWS PLAYERS | ||
| + | CRAZED | ||
| + | SWIFT | ||
| + | Suffixes: | ||
| + | |||
| + | OF ANGER | ||
| + | OF ELEMENTAL RESISTANCE | ||
| + | OF EVASION | ||
| + | OF FERVOR | ||
| + | OF FLAMES | ||
| + | OF LIGHTNING | ||
| + | OF COLD Extra damage as COLD | ||
| + | OF POISON | ||
| + | OF WEALTH | ||
| + | OF KNOWLEDGE | ||
| + | OF RESILIENCE | ||
| + | OF RESISTANCE | ||
| + | New Loot system – The osi version carried a few too many flaws. Flaws written over 20 years ago and never looked at. Loot was bulky and based on some loot packs that were arbitrarily set to different monsters seemingly disregarding the monster’s strength.\\ | ||
| + | The new system – Magic property intensity as well as the number of items will vary depending on the monster level. \\ | ||
| + | All monsters will have the same chance to drop 0 to 5 magic properties.\\ | ||
| + | |||
| + | Player kill history is now working | ||
| + | Players will only lose experience upon death if they already died from the same monster type 3 times before.\\ | ||
| + | |||
| + | Achievements System – There is now a large number of achievements that players can achieve. Just wonder around, kill some monsters, craft some items and they will surely pop up. There is also a new NPC in New Haven that will accept payment only in the form achievement points!\\ | ||
| + | |||
| + | Items:\\ | ||
| + | Added Skill Ball item. Fire Priest NPCs will sell them. They cost 100k gold and will offer an increase of 0.1 skill to any skill.\\ | ||
| + | Added Scroll of Knowledge. It drops from the Harrower. The scroll of knowledge will allow a player to access any 1 skill not normally available to them from their NPC Guild. This way a paladin can learn Necromancy, a Mage can learn bushido or a thief can learn chivalry. The item can be used multiple times, but it always overrides the last choice. \\ | ||
| + | Glenda flat damage increase is now 35.\\ | ||
| + | Contaminated Pure Water is now stackable.\\ | ||
| + | Increased Heavy Elven Quiver max weight to 100.\\ | ||
| + | Unidentified items will now store the level of the creature | ||
| + | |||
| + | Monsters / AI:\\ | ||
| + | Barracoon and Tabnaram now give double exp.\\ | ||
| + | Lord oaks HP is now 5000.\\ | ||
| + | Travesty now has 100k hp.\\ | ||
| + | All monsters that were changed to use magery only instead of magery and necromancy are now fully functional and will once again cast their wonderful necro spells.\\ | ||
| + | Fixed bug with dropping of weapon ability rune crashing the server.\\ | ||
| + | Added new AI that will allow some monsters to cast only Necro spells.\\ | ||
| + | Enhancements to Enemy Of One and Bless so the AI can understand if a mobile is under effect.\\ | ||
| + | Fandagh and Vregruk will now give 4 times more exp.\\ | ||
| + | Grimwinds Spirit now gives 2 times less exp.\\ | ||
| + | Lothar will now gives 1.5 more exp.\\ | ||
| + | Ancient Wyrm now has higher skills and more hp.\\ | ||
| + | Decreased base damage for greater dragons.\\ | ||
| + | Fandagh, Vregruk, Bottom feeder, Lekras Bonecall, Rauwar Rane, Saedmara, Streiza Morte will now have 2.5 times less chance of summoning creatures when using their special ability.\\ | ||
| + | |||
| + | Experience Calculations: | ||
| + | |||
| + | Monster’s max HP is now worth more for experience calculation purposes. This affects mostly bosses. Fire breath was adjusted to give less exp (from 1.4 to 1.2 modifier) . Mobs that have strengths | ||
| + | |||
| + | Quality of Life:\\ | ||
| + | Players will now have their level and main profession displayed.\\ | ||
| + | Monsters will now have their level displayed. The level gets calculated on the spot and will vary depending on the individual’s strength. This means that depending on their stats, 2 monsters of the same type could have different levels and correspondingly different loot.\\ | ||
| + | |||
| + | Bugs:\\ | ||
| + | Fixed text in Thief Guild NPC quests.\\ | ||
| + | Fixed text in Guard/ | ||
| + | Fixed text in Fire Mage Guild NPC quests.\\ | ||
| + | Fixed bug with experience calculation for monsters that had 0 damage.\\ | ||
| + | Fixed bug with Animate Spell raising monsters with higher level than intended.\\ | ||
| + | Fixed bug where Spellweaving spells were not castable.\\ | ||
| + | Armor Ignore can now be added to ranged weapons.\\ | ||
| + | Fixed bug with Ancient Hammers displaying wrong text in BOD reward gump.\\ | ||
| + | |||
| + | Crafting: | ||
| + | New crafting requirements are now in. Items can now require the crafter to have Craft Magic Items of 1 or 2. Craft Magic item property can be gained only from the Artisan Profession.\\ | ||
| + | Artisan Profession’s 1st Craft Magic was moved to level 6.\\ | ||
| + | New craftable item was added to tinkering. It required Craft magic 1. It is called Tool Enhancing Orb and it will give any normal tool (non-runic / magic/ gargoyle etc…) + 50 usages. Meaning that you can just craft many of those orbs and use them only when you need them on the desired tool.\\ | ||
| + | Added Ancient Hammers up to +60 in BOD Rewards\\ | ||
| + | Added Heaven Runic Hammer in BOD Rewards.\\ | ||
| + | Handing in BODs will now award the player experience based on the number of points the BOD is worth.\\ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.5.4 ==== | ||
| + | |||
| + | Fixed Rikktor as he was way easier than vanilla.\\ | ||
| + | Fixed Mud as he wasn’t casting any spells and wasn’t attacking.\\ | ||
| + | Fixed bug with spell slayers. They are now working the same as melee slayers.\\ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.5.3 ==== | ||
| + | |||
| + | Hotfix for the “The Royal Fee” quest. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.5.2 ==== | ||
| + | |||
| + | All new quivers will now have a capacity of 1000. | ||
| + | A new quiver was introduced craftable by tailors with 2000 capacity. (Requires elven quiver, 2 compressed leather, 5 blood of dark father and 10 cloth) | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.5.1 ==== | ||
| + | |||
| + | Added a Rusty Hatchet. | ||
| + | It has the same damage and speed as a dagger, can be used to cut wood as well as heads. | ||
| + | Like all other axes, it uses swordsmanship. | ||
| + | All new players will get one for free. | ||
| + | |||
| + | ==== Patch 4.5.0 ==== | ||
| + | |||
| + | This patch is mostly for the new players and New Haven. | ||
| + | |||
| + | Increased the spawn rate of some skeletons and zombies in the New Haven cemetery. | ||
| + | Added a teleport to the old city of New Haven. | ||
| + | Modified the stat requirements for weapons received as rewards for completing the instructor quests. | ||
| + | |||
| + | Enjoy! | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.4 ==== | ||
| + | |||
| + | Hello everyone, there recent events has put the whole world in a state of emergency placing lots of stress on its citizens. Many countries placed full lock down, while others simply sent their staff home. | ||
| + | |||
| + | This means that many will have lots of spare time and as such, for the foreseeable future, we will have 2 x Experience! | ||
| + | Also, the virus seems to have infected our world as well: The creatures in Felucca, Destard, Ice and Covetous completely overran the place. There seem to be a lot more of them! | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.1 ==== | ||
| + | |||
| + | I am very pleased with this patch. I hope you will like it too! | ||
| + | Item type dropped will now be based on the experience the monster | ||
| + | This will ensure that as you progressively kill stronger monsters, you will get equipment that will require more stats and it will also mean that new players don’t have to scratch their head looking at heater shields that require 200str :). | ||
| + | Paragon, Enraged, ML (Named monsters) artifact drop chance | ||
| + | |||
| + | Gave Abscess fame and karma (it had none) | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== 4.03 ==== | ||
| + | |||
| + | Fixed bug with craftable artifacts getting resist bonuses based on resource used. | ||
| + | |||
| + | Made changes to dragon scale armor. | ||
| + | All pieces now require same str as their platemail counterparts. | ||
| + | Red scales give 30 fire res, -6 cold, 7 to all rest. | ||
| + | Blue scales give 30 energy res, -6 poison, 7 to all rest. | ||
| + | Yellow scales give 50 Luck, 7 to all rest. | ||
| + | Black scales give 30 phys res, -6 energy, 7 to all rest. | ||
| + | Green scales give 30 poison res, -6 fire, 7 to all rest. | ||
| + | White scales give 30 cold res, -6 phys, 7 to all rest. | ||
| + | |||
| + | Changed unidentified items hue … again.. 🙂 | ||
| + | 3 props – Toxic | ||
| + | 4 props – Blackrock | ||
| + | 5 props – Titanium | ||
| + | |||
| + | Like this: | ||
| + | Like Loading... | ||
| + | Continue reading → | ||
| + | Patch 4.02a | ||
| + | Another quick patch. | ||
| + | Ancient Smith hammers. | ||
| + | Master Jonath and Master Theophilus will now have 5 times less chance of getting a treasure chest. | ||
| + | Miasma’s hp will now be a flat 1800 and will have 3 times less chance of getting a treasure chest. | ||
| + | Pyre will have 3 times less chance of getting a treasure chest. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Patch 4.02 Hotfix ==== | ||
| + | |||
| + | Another hotfix | ||
| + | Unidentified Items will now start from 3 magic properties instead of 2. | ||
| + | Unidentified items color is now as follows: | ||
| + | bronze : 3 properties | ||
| + | silver : 4 | ||
| + | gold : 5 | ||
| + | |||
| + | Fixed bug with jewelers orb | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== 4.01 HotFix ==== | ||
| + | |||
| + | Quick hotfix | ||
| + | Weapon swing speed was incorrectly calculated. | ||
| + | Crafting arrows and bolts will now result in twice as many items to compensate for double the speed of ranged weapons. | ||
| + | Arrows and Bolts now weigh 2 times less. | ||
| + | Weapons will lose durability less often. | ||
| + | Made creatures attack using old swing speed calculations. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Release 4.0 is LIVE! ==== | ||
| + | |||
| + | Fixed all the found bugs with the new features and so after a long wait, enjoy the new release!!! | ||
| + | |||
| + | Full release notes: http:// | ||
| + | |||
| + | Last minute changes: | ||
| + | Fixed bug with Frenzied Whirlwind. It was not applying slow to the monsters. | ||
| + | Added Ilshelnar to the public moongate. | ||
| + | All monsters now have a chance of dropping Jewler Orbs and Weapon ability runes. | ||
| + | Jewler Orbs can add up to 4 sockets on a weapon. Once a weapon reaches for sockets, | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Release 4.0! ==== | ||
| + | |||
| + | Hello everyone! It has been a while since release 3 but we are starting to make some good progress. While release 2 and 3 were focused on content, this one will be focused mostly on gameplay changes. We have been tinkering with many ideas since we started this server but it took a long time to polish those ideas and turn them into reality. Please find bellow a teaser of what is currently implemented and being tested. As the number of changes are overwhelming, | ||
| + | |||
| + | The test server will be live next Saturday, February 15. | ||
| + | survivaluo.com :2594 | ||
| + | |||
| + | Weapons | ||
| + | Weapons will now attack 2 times faster. | ||
| + | Weapons attack speed is no longer limited by increments of 0.25. | ||
| + | Stamina no longer works in ticks of 30. Every point of stamina will now increase swing speed by 0.5%. This means that you will get the benefits of each incremental stam increase. | ||
| + | New swing speed delay cap is 0.75 | ||
| + | Weapon swing speed is correctly displayed when hoovering over the weapon. | ||
| + | |||
| + | |||
| + | Weapon swing speed is now automatically calculated | ||
| + | |||
| + | |||
| + | Weapons can have sockets applied to them. | ||
| + | Jeweller orbs will have a chance to add said sockets. | ||
| + | Jeweller orbs can be used an infinite number of times until it reaches the max number of sockets. | ||
| + | A max of 5 sockets will be applied to a weapon. | ||
| + | Getting a higher number of sockets is much harder than a lower one. | ||
| + | Item identification can be used on an item to see its sockets and whats in the sockets. | ||
| + | |||
| + | Weapons have half the damage. | ||
| + | Melee weapons now have stats requirements completely different to Vanilla. | ||
| + | The bigger the weapon is, the more stats are required to wield it. | ||
| + | Stats are based on the type of weapon. Mace fighting weapons require mostly strength, Fencing dexterity while Swords need a mix of both. | ||
| + | |||
| + | Weapon Abilities | ||
| + | Weapon abilities are no longer based on the weapon. | ||
| + | Weapon ability runes are added to the game. They will randomly drop from monsters. | ||
| + | Weapon ability runes can gain experience the same way a player does. | ||
| + | Weapon abilities are different based on the level. | ||
| + | Weapon abilities will now use double the cost of the ability with stamina if there isn’t sufficient mana. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | Items | ||
| + | Armor types will now reduce the amount of stamina is lost when receiving damage. | ||
| + | Armor types will now increase the amount of stamina lost when walking / running overweight. | ||
| + | Added official armor type of Stone and Wood | ||
| + | Added new item Orc Mask. High base elemental resistances, | ||
| + | Removed the luck cap of 1200. | ||
| + | Increased loot on high end monsters. | ||
| + | |||
| + | Magic items will now have a different hue based on the number of properties they have and they will be unidentified if they have 2 or more. | ||
| + | 1 property – normal hue | ||
| + | 2 properties – Titanium | ||
| + | 3 properties – Blaze | ||
| + | 4 properties – Heaven | ||
| + | 5 properties – Survival | ||
| + | |||
| + | Identifying an item will reveal the magic properties and will remove the hue. | ||
| + | Items will also get a name based on their appearance (Evil, Good, Oriental). | ||
| + | |||
| + | Items can be identified in the following way: | ||
| + | Jewls, Hats, Instruments, | ||
| + | Everything else: Arms Lore or a Blacksmith | ||
| + | All of the above will be written on the item so you don’t have to remember. | ||
| + | |||
| + | Unidentified items, cannot be used! | ||
| + | If an unidentified item was unsuccessfully identified by a person 5 times, then only an NPC can help. | ||
| + | If an unidentified scroll was unsuccessfully identified, it might just backfire on you! Please be careful. | ||
| + | |||
| + | Removed the splitting of splittable items when in party! No need to drag and drop the gold 4 times just because you have 4 team members. | ||
| + | Removed some more messages stating that a player gained 0 exp. | ||
| + | |||
| + | Changed resmelting requirements for ingots: | ||
| + | Blackrock – 103 | ||
| + | Titanium – 106 | ||
| + | Blaze – 110 | ||
| + | Heaven – 114 | ||
| + | Survival – 120 | ||
| + | |||
| + | Fixed bug with Doom recipes for Britches Of Warding, Cuffs Of The Archmage, Bracelet Of Primal Consumption, | ||
| + | Also, all of them are now craftable! | ||
| + | |||
| + | Added the following items to the Tailoring crafting: | ||
| + | Krampus Minion Hat | ||
| + | Krampus Minion Boots | ||
| + | Krampus Minion Talons | ||
| + | |||
| + | Mace Belt | ||
| + | Sword Belt | ||
| + | Dagger Belt | ||
| + | Elegant Collar | ||
| + | Crimson Mace Belt | ||
| + | Crimson Sword Belt | ||
| + | Crimson Dagger Belt | ||
| + | Elegant Collar Of Fortune | ||
| + | Assassins Cowl | ||
| + | Mages Hood | ||
| + | Cowl Of The Mace And Shield | ||
| + | Mages Hood Of Scholarly Insight | ||
| + | |||
| + | Ork Mask | ||
| + | Bear Mask | ||
| + | Deer Mask | ||
| + | Tribal Mask | ||
| + | Horned Tribal Mask | ||
| + | Ork Helm | ||
| + | |||
| + | Crafting skill items now give the following bonuses: | ||
| + | Blackrock 3 | ||
| + | Titanium 6 | ||
| + | Blaze 10 | ||
| + | Heaven 14 | ||
| + | Survival 20 | ||
| + | |||
| + | Experience | ||
| + | People will now get 1 extra profession point at lvl 80. | ||
| + | These are the current levels at which you will gain a prof point: 10, 30, 50, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 | ||
| + | |||
| + | Paragons and Super monsters give even more exp. | ||
| + | Poisonous monsters now give more exp. | ||
| + | |||
| + | Colored | ||
| + | Experience required per level was lowered by about 10% for all levels over 40. | ||
| + | |||
| + | |||
| + | ---- | ||
about/change_log.1608973081.txt.gz · Last modified: 2022/08/06 07:58 (external edit)
